![]() To animate the camera, you need to connect it to a peg layer. You can use the same tools and selection modes to offset or animate it, but the camera is a static object. The camera is treated the same way as any other element. The X axis is the east-west (left-right) direction, the Y axis is the north-south (up-down) direction and the Z axis is the forward-backward direction. Harmony uses this unit of measurement as its coordinate system.Ī field chart uses the cardinal directions. A specific grid has been created for this purpose known as a field chart. A field has a 4:3 ratio and measures 0.5 inches (12.7 mm) in width. In traditional animation, a scene's size and camera motion are calculated in fields. Harmony's core is based on the origins of animation. ![]() It is important to understand the coordinate values in Harmony. ![]() The default camera position is centred and backed up to 12 fields. Having the camera move on the Z-axis offers the possibility to create truck in and truck outs, as well as multiplane camera moves. In Harmony is a camera that can move along the X, Y, and Z axes. ![]()
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